Project 4 — TD Control: Cliff Walking & Windy Gridworld 🧗🌬️¶
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Concepts: 6.3 Sarsa, 6.4 Q-learning & Expected Sarsa
What this shows¶
The single most illuminating comparison in tabular RL: Sarsa (on-policy) vs. Q-learning (off-policy) on Cliff Walking. Q-learning learns the optimal path hugging the cliff; Sarsa learns a safer detour because it accounts for the fact that it still explores. Plus Windy Gridworld, where online TD control thrives even though some policies never terminate.
Run it¶
Prints ASCII maps of each agent's greedy path and average returns; savescliff_returns.png if matplotlib is present.
What to look for¶
- Sarsa's path stays a row away from the cliff; Q-learning's path runs along the very edge.
- Q-learning's online return is typically worse (those ε-greedy steps occasionally plunge off the cliff for −100), even though its learned policy is optimal — the key on-policy/off-policy lesson.
- In Windy Gridworld, the greedy path visibly "aims low" and lets the wind carry it up to the goal.
Experiments to try¶
- Add Expected Sarsa (target
r + γ·Σ_a π(a|s')·Q[s'][a]) and confirm it's smoother than Sarsa and can use larger α. - Decay ε toward 0 and watch Sarsa's path converge to Q-learning's optimal path.
- Add King's-move (8 actions) wind, as in Exercise 6.9, and see the path shorten.